Quote:Dear applicant-developers,
Thank you for your applications.
When developing for LVP you'll need free time to work on the gamemode, you'll need to be able to think logically, and be able to work in a team.
But the most important thing when developing will always be programming. When scripting for SA:MP and LVP you'll need PAWN. To test your PAWN skills
we have made you a small assignment. You'll have two week to complete this assignment and send the finished .pwn file to dev@sa-mp.nl. None of the LVP
developers are allowed to help you with the actual code, but if you have questions about the content of the assignment please contact Fireburn or Wesley.
So, what do you need to do?
The gamemode you will be writing will need to contain the following:
- Players will need to spawn at random places, at least 5. The positions are up to you.
- The score of a player will be determined by the number of kills and deaths of the player. A kill is + 1, a death is - 1, players
should get a reward when killing another player, and the player that got killed should have money taken away.
- These kills and deaths will need to be saved for one session, and a player has to be able to see these using a command.
- A few cars will need to be added, use at least 10, and locate them near the random spawn positions.
- A basic taxi-system, allow players to taxi to a minimum of 5 locations. A system as advanced as the 2.90 taxi system is not
necessary, think like the old LVP 2.85 taxi system.
- The ship needs to be a safe-zone, just as in LVP, when a player kills another player on the ship, he/she will get a $10,000 fine. To
make it a little easier for you, the coordinates for the ship boundaries are included below.
- A random announcement needs to be displayed every 3 minutes, use a timer and at least 5 announcements.
- Last but not least, some basic administrator commands, such as /ban, /kick and /freeze. No need for a rights-system, just check wether
the player is logged in using RCON.
Make sure all of these features are in your script, which will need to be in our inbox in two weeks, the deadline is Saturday 2 May, 22:00 GMT.
Of couse there is room for improvisation, which might give you an advantage, though our main focus will be on the features described above,
and the overall quality of the script. All of you will get an email with the results.
We wish you the best of luck,
The Las Venturas Playground Development Team.
-- Appendix: Ship coordinates
format = minX, minY, maxX, maxY
Ship: 1995.5, 1518.0, 2006.0, 1569.0
Ramp: 2006.0, 1540.1, 2028.0, 1550.3
|
Possible email to the people that applied.
|
|||||||
|
| |||||||
|
« Next Oldest | Next Newest »
|
But seriously, I think you should extend the one week period to two weeks, because there are always people quite busy with school or something.
