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Post Author Forum Replies Views Posted [asc]
    Thread: Server Strategic Player Count Improvement
Post: RE: Server Strategic Player Count Improvement

It's a bit of a lost cause these days because SA-MP's community has disintegrated since they shut down the SA-MP forums. It's a bit of a shame because according to the numbers on the website, they sti...
Jay General Talk 20 6,218 03-29-2021, 10:52 AM
    Thread: B&A - Bassie & Adriaan! You've been cl0wned.
Post: RE: B&A - Bassie & Adriaan! You've been cl0wned.

Good times, even though you did completely kick our butts. We should do a B&A / CT reunion some time. btw what year was this?
Jay Gangs 8,292 1,138,919 02-15-2021, 02:22 PM
    Thread: -|[ <ŞǎŴ> - Soldiers at War ]|-
Post: RE: -|[ <ŞǎŴ> - Soldiers at War ]|-

Yu
Jay Gangs 1,764 296,049 12-10-2020, 08:18 PM
    Thread: LVP 52: SAMPCAC, translation and a new colour picker
Post: RE: LVP 52: SAMPCAC, translation and a new colour ...

Nice work
Jay News & Information 10 3,971 07-29-2020, 01:27 PM
    Thread: Expanding the map
Post: RE: Expanding the map

(06-15-2020, 01:25 PM)Russell Wrote: Hah! What a coincidence. Badeend shared the full SVN repository with me yesterday :) Nice, I thought the days of Subversion where long gone  :D   Yeah, LSIsland...
Jay Development 10 3,691 06-18-2020, 01:20 PM
    Thread: Expanding the map
Post: RE: Expanding the map

Ah yeah, I remember this map. In response to your PM, I don't have the files anymore unfortunately :'( Looks like it was called Dead City indeed, and it was introduced in LVP 2.94 according to this ...
Jay Development 10 3,691 06-15-2020, 12:59 PM
    Thread: LVP 47: Red Barrels, vehicle keys and 11,481 less accounts
Post: RE: LVP 47: Red Barrels, vehicle keys and 11,481 l...

Nice work :)
Jay News & Information 7 3,089 06-07-2020, 03:33 PM
    Thread: Who's alive
Post: RE: Who's alive

Sup
Jay General Talk 47 15,311 09-10-2019, 11:15 PM
    Thread: Permanent Voice in LVP.RADIO
Post: RE: Permanent Voice in LVP.RADIO

Who's in charge of the AutoDJ bot? We should just remove the requirement to have a +v
Jay Help Requests 16 11,036 03-07-2018, 09:13 PM
    Thread: Developer
Post: RE: Developer

LVP's gamemode codebase consists of about 4 different programming languages. Yes, there is some PAWN in there, but the primary language is JavaScript. There's also a custom made preprocessor language...
Jay Help Requests 2 2,010 02-05-2018, 04:03 PM
    Thread: Arbitrary vehicle spawning
Post: RE: Arbitrary vehicle spawning

https://github.com/LVPlayground/playground/issues/210
Jay Development 38 14,070 06-06-2016, 04:55 PM
    Thread: Radio + Fightclub ideas
Post: RE: Radio + Fightclub ideas

This is something we can look to implement regarding the on foot radio idea, but the player will have to work for it first :) https://github.com/LVPlayground/playground/issues/210
Jay Development 20 7,696 06-05-2016, 03:37 PM
    Thread: Arbitrary vehicle spawning
Post: RE: Arbitrary vehicle spawning

I thought I'd make a comment about this as I did think about doing it this way first time round. I anticipated the popularity behind this feature because of the way I set it up: the player has to wor...
Jay Development 38 14,070 06-03-2016, 12:53 AM
    Thread: Las Venturas Playground
Post: RE: Las Venturas Playground

10 more years?! Lord no  :D It's been an honor to be apart of this community. I think it was around the end of 06 (Xmas period) I first joined, it's scary to think that was 10 years ago!!
Jay News & Information 15 12,800 05-25-2016, 01:28 PM
    Thread: Bugged Minigames
Post: RE: Bugged Minigames

Yeah it does seem to be something in relation to objects, memory serves it was hard to pinpoint the exact problem when I researched it last time. Does it happen for every player? Or just you and Deer...
Jay Development 14 6,250 03-11-2016, 04:30 PM
    Thread: Bugged Minigames
Post: RE: Bugged Minigames

If we could get the crash address it may help, is it happening right now on the live server? Could you maybe upload it to pastebin.com?
Jay Development 14 6,250 03-07-2016, 11:54 AM
    Thread: Happy Birthday, Jay!
Post: RE: Happy Birthday, Jay!

Thanks all and Munch for the bday wishes! :)
Jay General Talk 14 6,863 02-27-2016, 12:34 PM
    Thread: Automated verification of pull requests
Post: RE: Automated verification of pull requests

Nice work - I'm guessing you guys haven't bought a windows server :D was it difficult to get the PAWN compiler to run on linux? EDIT: Just looking at some of the commits in GitHub, love how it went f...
Jay Development 4 6,603 02-06-2016, 11:07 PM
    Thread: The last person to reply to this topic...
Post: Re: The last person to reply to this topic...

Since the last reply to this topic was over 20 months ago, it's safe to say that this is the last reply and I win. Sorry suckers
Jay General Talk 701 64,711 11-19-2015, 09:07 PM
    Thread: Drift race bug fix
Post: Drift race bug fix

Hi guys, I've not got the LVP solution up and running locally since we moved to git. I'll get this sorted soon but in the mean time there's an outstanding bug with drift races resulting in them only l...
Jay Development 1 550 11-04-2015, 09:39 PM