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[Minigame]Hide & Seek - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Minigame]Hide & Seek (/thread-6379.html) Pages:
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[Minigame]Hide & Seek - Mike - 02-19-2008 Hide & Seek Recently, there has been an unofficial game being played, that is 100% set up by players. This is a formal request to make this a full minigame for LVP 3.0. The Game: I’m sure most of you have played Hide & Seek when you were little. If not, read up. Requirements/ Features: Some of the necessary items to make this work. I'm sure there is a lot of things that can be added to make this a more of an interesting and attractive game. • It would be best if the game were held in a world other than zero, so players could communicate without interruption. • The map blips and the name tags need to disappear. • Random starting points, or home, in the building/area need to be set. • If the location is set outside, boundaries need to be set. • In order for a hidden person to be registered as found, “ray casting” will be needed. • When the person is found, a "showmessage" could report it. • A countdown timer will be needed; one that preferably displays in the Hide & Seek world only. Sixty seconds seemed to work well on most locations. Locations: There are many places that can be used, some of them having already been tested out, some not discovered yet. Some of the played places include: • Madd Dogg’s Mansion, • One of the cargo ships north of San Ferraro. • Caligua’s Casino • The loading depot located in the southeast corner of Los Santos. • Area 69 • Also, artificial locations could be created using various objects. This is just the basic idea to get this off the ground. Please feel free to add features and locations. Re: [Minigame]Hide & Seek - Turkey - 02-19-2008 I like the idea! ![]() Location: -Airport(any) -House blocks in general -Forest in/near LS -Mount Chilliad Re: [Minigame]Hide & Seek - Grabb3r - 10-30-2008 (02-19-2008, 03:12 PM)Turkey link Wrote: I like the idea!Area 51 SF Club Madd Doggs house Re: [Minigame]Hide & Seek - Chillosophy - 10-30-2008 I love the idea, but... (02-19-2008, 09:14 AM)Mike link Wrote: • In order for a hidden person to be registered as found, “ray casting” will be needed. how would you do that? In MTA you can go crazy with IsElementOnScreen, processLineOfSight and IsLineOfSightClear, but sa-mp doesn't have this kind of functions. Maybe I completely misunderstood your point, but it will be really hard to script it in sa-mp. Re: [Minigame]Hide & Seek - Richard - 10-30-2008 Chillo, this is for 3.0...
Re: [Minigame]Hide & Seek - Chillosophy - 10-30-2008 I need glasses B) Re: [Minigame]Hide & Seek - Mike - 10-30-2008 (10-30-2008, 12:27 AM)Chillosophy link Wrote: I love the idea, but... 'Ray casting' was suggested by one of our local developers, Jay. Re: [Minigame]Hide & Seek - Jay - 10-30-2008 Nope. I never suggested it. I don't know much about Ray casting, but I do know that it isn't possible in SA-MP so it probably would indeed have to wait for MTA. Re: [Minigame]Hide & Seek - Matthias - 10-31-2008 Erm, I feel kinda dumb now, is LVP 3.0 coming out for MTA and not sa-mp? :s Re: [Minigame]Hide & Seek - Mike - 10-31-2008 Maybe it was tomozj? I know it was either one of you. |