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Kill Frenzy! - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Complaints & Reports (https://forum.sa-mp.nl/forum-20.html) +---- Forum: Dealt With Complaints (https://forum.sa-mp.nl/forum-21.html) +---- Thread: Kill Frenzy! (/thread-3879.html) |
Kill Frenzy! - Jay - 11-15-2007 Let me start off 1st by explaining exactly what a Kill Frenzy Is: A kill frenzy was Featured in all Grand Theft Auto Single Player Games. Basically a Skull Pickup ![]() I suggest we have these skull pickups In random places around L.V, with the kill frenezys... Just imagine how owange it would be! Jay edit by chill: Host doesn't like hotlinking. Fixed the image Re: Kill Frenzy! - Chillosophy - 11-17-2007 I like the idea Under a few conditions though; commands should be disabled (no teleporting to the gangbase) and weapons should be really powerful (rocket launcher, grenades, RPG, minigun). You shouldn't get the money from the players you kill, but rather a multiplier. Code: 1 kill: $ 2.000(so 2^kills * 1000) This way it'll be even more challenging for the player who gets the Kill Frenzy. If a player picks up the icon it should be displayed to all players in the news ("News message: Jay is on a kill frenzy (rocketlauncher)" so they can get the hell away. I guess it should be limited to 30 seconds or 1 minute, so it will be very hard -but possible- to get a very high score. And finally; the icons should not be on too crowded areas, but not in the middle of nowhere either. I'm thinking of parking lots, behind Caligula and the suburbs of LV. There should be just one icon at a time, if a user picks it up, the icon respawns in a random location after 10-15 minutes. We shouldn't have kill frenzies all the time
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