Las Venturas Playground
WWTW - Printable Version

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+--- Thread: WWTW (/thread-30524.html)



WWTW - 0Target0 - 12-26-2012

Hi,

Could you, please, instead of spending time on semi roleplay features, improve the WWTW game by:

1. Changing the location, so players can actually run... a stadium would be fine but please insert sufficient obstacles.
2. Letting the players respawn untill a certain number is achieved? (like rwtw)

Recently /WW is played quite a bit, therefor i think the next logic step would be to make a GREAT teamwar version of it. I would actually be happy to WWTW again.

Thanks in advance for your input, remarks and suggestions!





Re: WWTW - MoHiT[Dx] - 12-26-2012

(12-26-2012, 01:29 PM)0Target0 link Wrote: Hi,

Could you, please, instead of spending time on semi roleplay features, improve the WWTW game by:

1. Changing the location, so players can actually run... a stadium would be fine but please insert sufficient obstacles.
2. Letting the players respawn untill a certain number is achieved? (like rwtw)

Recently /WW is played quite a bit, therefor i think the next logic step would be to make a GREAT teamwar version of it. I would actually be happy to WWTW again.

Thanks in advance for your input, remarks and suggestions!

yea :+ respawn + sprintable space = Win win *O*


Re: WWTW - Kase - 12-30-2012

We'll be working on rehauling minigames as soon as we're done rewriting the core features of Las Venturas Playground.

Right now, the WWTW minigame is more like a mix of attack/defend and team deathmatch, which doesn't really work out well.

Both heavily rely on collaboration, although team-deathmatch is focused on racking kills up (the first team to reach a certain amount of kills wins), while attack/defend takes a different approach; in fact, there's a checkpoint which has to be attacked (standing into it for a few seconds) and defended by two different teams. We could introduce an actual team-deathmatch, WW-based minigame and an attack/defend minigame as two separate things.

Let me know what you think!


Re: WWTW - 0Target0 - 02-13-2013

(12-30-2012, 02:53 PM)Kase link Wrote: We'll be working on rehauling minigames as soon as we're done rewriting the core features of Las Venturas Playground.

Right now, the WWTW minigame is more like a mix of attack/defend and team deathmatch, which doesn't really work out well.

Both heavily rely on collaboration, although team-deathmatch is focused on racking kills up (the first team to reach a certain amount of kills wins), while attack/defend takes a different approach; in fact, there's a checkpoint which has to be attacked (standing into it for a few seconds) and defended by two different teams. We could introduce an actual team-deathmatch, WW-based minigame and an attack/defend minigame as two separate things.

Let me know what you think!

Any news? :)


Re: WWTW - Kase - 02-13-2013

(02-13-2013, 12:45 PM)0Target0 link Wrote: Any news? :)

We're currently focusing on refactoring the gang system right now. We'll work on minigames at a later time.  :)


Re: WWTW - 0Target0 - 03-09-2013

Any progress?


Re: WWTW - Darkfire - 03-11-2013

Fix the rwtw plz


Re: WWTW - Slide - 03-11-2013

(03-11-2013, 09:33 PM)Darkfire link Wrote: Fix the rwtw plz



Re: WWTW - Nater - 03-12-2013

(03-11-2013, 09:33 PM)Darkfire link Wrote: Fix the server so Nater doesnt crash randomly every 20 mins plz

I agree^ <_<


Re: WWTW - 0Target0 - 05-12-2013

(02-13-2013, 07:48 PM)Kase link Wrote: We're currently focusing on refactoring the gang system right now. We'll work on minigames at a later time.  :)

So you got this ^ finished and can start on wwtw already?