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[Incomplete] Plan for the next big step - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Incomplete] Plan for the next big step (/thread-29164.html) |
[Incomplete] Plan for the next big step - Kase - 04-06-2012 LVP developers and managers will decide a plan to reorganize each LVP feature; in the meantime, we will ask the community for feedback and other ideas. In the development process, all developers should actively use the dev blog. [more has to be discussed on this subject] - UI restyle: we're going to make a restyle for the UI; the new UI will be based on a framework to maintain consistence when creating new features. - Website: it should be made more interactive; people would be able to change their ingame settings with it, and there would be available gang pages, which show which is the best gang based on different factors. - Missions (all located in main world) SINGLE PLAYER: a. Van transport - Transporting a certain thing to another point. (Which reward?) b. Export system - We create a list of vehicles to export, giving a little reward at each export and a big reward at the end of the list; achievements like 'First export list', '10 export lists', etc. c. Bomb mission - You have to pick a bomb up and go to a building, get distance and push the button. (Which reward?) PLAYER VS PLAYER: CO-OP: 4. Achievement system Complete overhaul; it should be linked with the website. We make a cool ingame UI where you can see the achievements you unlocked, divided by category, and which ones are still to be unlocked. You get a different reward when you complete an achievement, which consists in something related to the achievement itself. (Still to discuss: achievement list) 5. Properties |