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LVP PreCompiler 4.0 - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: LVP PreCompiler 4.0 (/thread-28407.html) |
LVP PreCompiler 4.0 - Russell - 11-08-2011 Hi there, Please update to LVP PreCompiler 4.0.1 as soon as possible. As seen from version 3.0, the following improvements have been made. - Added support for using tagged variables as class instances. - Fixed a critical bug in communicating builds with the server. - Added a warning for when a test-suite is being registered multiple times. - Added a warning for when a command annotated function has too many parameters. - Fixed parameter detection of command annotations in the Writer. - Updated the protocol used for sending documentation and information to the server. - Severely (300%+) speed up argument parsing, since that is now done by default. - Added a small test-suite for the argument parsing, to ensure proper functionality. - Fixed two crashes, a memory overflow and a use-after-free problem. - Improved reporting of annotation-related errors (textual and position-wise). - Improved parameter verification for command annotations. - Fixed instance variables throwing warnings when unused (they're optional). - Fixed a line-number desynchronisation. - Fixed the Linux version of the PreCompiler, which is now fully functional. - Implemented invocation switches on top of invocation lists. - Implemented "#pragma offline", to disable any kind of connectivity. - Fixed a bug which caused the command handler to be void. - Fixed a potential dead-lock with class-call generation. - Fixed building of Pawn scripts which do not use annotations. - Strongly improved prototype verification for invocation lists. - Fixed code generation for the invocation list annotations. - Improved compatibility for building the pre-compiler on Linux. - Fixed all remaining C++ compile warnings. - Added internal functions of the SuperFastHash() and adler32() hash algorithms, perfectly calibrated with their Pawn counterparts. - The PreCompiler is now about 10% faster due to a lot less memory allocations internally. - Added the code-generation stage for command annotations. - Added commandPlayerLocator and commandHasher annotations. - Fixed a crash which occurred with the old Las Venturas Playground mode. - Wrote an example script for the command handler. Thanks, Russell Re: LVP PreCompiler 4.0 - Jay - 11-12-2011 Hi, When I try to compile my code without an internet connection the compiler will crash. I am aware of the #pragma offline setting to suppress this but I just thought I'd report it anyway. Cheers Re: LVP PreCompiler 4.0 - Russell - 01-02-2012 LVP PreCompiler 4.0.4 has been released, fixing an important issue with in-identifier property recognition. The latest trunk/ won't compile without this -- sorry! Changelog: Quote:Version 4.0.4 (2012-01-02) It's in releases/latest/. Re: LVP PreCompiler 4.0 - Russell - 01-02-2012 And I'd like to release LVP PreCompiler 4.1 as well ![]() Quote:Version 4.1 (2012-01-02) This is a feature which only is available for future Pawn versions, but given SA-MP's unlikeliness to update I patched it in the current version! Source and binaries on SVN. Re: LVP PreCompiler 4.0 - Jay - 01-16-2012 Nice work \o |