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Pirate Ship - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Pirate Ship (/thread-28340.html) |
Pirate Ship - Joeri - 11-01-2011 The puspose of the pirateship is to be a safezone for players where they can chat and idle.
Re: Pirate Ship - Beaner - 11-01-2011 (11-01-2011, 12:09 PM)oostcoast link Wrote: The puspose of the pirateship is to be a safezone for players where they can chat and idle. 2. Player's can't be damaged on the ship anymore. However, other players can take advantage of this and shoot/nade players on the ship without the fear of killing them and getting jailed. 3. Does $ 20 per second even matter? In my opinion, it doesn't. It's mostly for newbies. Re: Pirate Ship - Joeri - 11-01-2011 (11-01-2011, 12:36 PM)Beaner link Wrote: 2. Player's can't be damaged on the ship anymore. However, other players can take advantage of this and shoot/nade players on the ship without the fear of killing them and getting jailed.I'm sure it possible to script that damage is detected, and by which player. (11-01-2011, 12:36 PM)Beaner link Wrote: 3. Does $ 20 per second even matter? In my opinion, it doesn't. It's mostly for newbies.My point exactly, there are lots of ways players can make money, and lots more then they will ever make on the ship. I just don't get why we would award people for not playing the game. Re: Pirate Ship - Pedro - 11-01-2011 By Jay: "As discussed in the LVP Crew forum section, some changes should be made to the ship:- - Fighting detection should be disabled. It should just use ClearAnimations when a player attempts to fight. - Players should receive god mode health on the ship and all ship idlers should be set to the same team to prevent all killing. - A textdraw should display showing "Safe Zone" in green when a player enters the ship. - The rule for shooting towards the ship should be removed, since it won't be possible to cause damage anymore. - The ship should record the time a player enters it and the time a player leaves it, and show the amount of time the player has been idling on it." ![]() ![]() Re: Pirate Ship - Beaner - 11-01-2011 (11-01-2011, 12:40 PM)oostcoast link Wrote: I'm sure it possible to script that damage is detected, and by which player. If that's the case, it'd be quite useful. EDIT : I just read what Pedro posted. If the rule is removed, we have no use for that script. (11-01-2011, 12:40 PM)oostcoast link Wrote: My point exactly, there are lots of ways players can make money, and lots more then they will ever make on the ship. Then I'd suggest that this feature should only apply to the unregistered users. Once players register, they'd have several ways to earn money. Re: Pirate Ship - Pedro - 11-01-2011 (11-01-2011, 12:54 PM)Beaner link Wrote: Then I'd suggest that this feature should only apply to the unregistered users. Once players register, they'd have several ways to earn money. It should apply at least for non-regulars as well, since unregistered players don't even have a bank account, they (unregistered players) are still able to spend that money though. Re: Pirate Ship - tBKwtWS - 11-01-2011 (11-01-2011, 12:09 PM)oostcoast link Wrote:Please remember that idling is not the only activity @ the ship. People also chat and RPG there. Re: Pirate Ship - Joeri - 11-01-2011 (11-01-2011, 12:09 PM)oostcoast link Wrote: The puspose of the pirateship is to be a safezone for players where they can chat and idle. (11-01-2011, 04:07 PM)tBKwtWS link Wrote: Please remember that idling is not the only activity @ the ship.
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