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Updates to Las Venturas Playground 2.90 - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: News & Information (https://forum.sa-mp.nl/forum-8.html) +--- Thread: Updates to Las Venturas Playground 2.90 (/thread-19220.html) |
Updates to Las Venturas Playground 2.90 - Jay - 07-12-2009 The two latest builds for Las Venturas Playground have been focused towards fixing the bugs. Whilst 2.90.29 has some cleanups and minor bug fixes, 2.90.30 is the largest build we have released since 2.90 was made live. There is a total of 25 bug fixes along with features being re-added such as the random vehicle spawner. The random vehicle spawner was first introduced in 2.90.0. After being disabled in a later build due to bugs, we have since fixed those bugs allowing us to re add it. Everytime a vehicle respawns, it will be replaced with a new vehicle of it's kind. For example, if an NRG-500 respawns, it could be replaced with an FCR-900, PCJ 600, Faggio, BMX, etc. This will introduce many new vehicle models such as the Buffalo, Huntley and Strafford, and will also space what seems to be many models of the Tampa out. We've acknowledged issues with vehicles, which, in some cases, randomly disappear. To help fix this bug in future builds, we have added many debug statements throughout the code. Changelog LVP 2.90.29: Code: * Cleaned up /commands. (Matthias)LVP 2.90.30 Code: * Fixed a small bug in /getstats. (Matthias)Over the past few weeks we've experienced issues relating to the Casino Robbery minigame. However, since we cannot reproduce some of the bugs, parts of the Casino Robbery handler have been rewritten and are still in testing. If you notice any bugs whatsoever, or just feel you would like to comment, then please leave feedback here. The next build, LVP 2.90.31, will include bug fixes to gang colours sometimes appearing black, and will include a rewrite of the SaveInfo handlers core, which handles the saving of spawn weapons after a disconnect (that's a promise ).We're going to be concentrating on getting every bug possible fixed within the next few builds before starting work on future versions. Additionally, we would like this opportunity to apologise for the downtime earlier this evening. Several improvements have been committed to the database along with some bugs fixed. On Behalf of the development team, Jay P.S We would also like to take this opportunity to congratulate Wesley on becoming a Lead developer of Las Venturas Playground. Re: Updates to Las Venturas Playground 2.90 - Ben - 07-13-2009
Re: Updates to Las Venturas Playground 2.90 - Rien - 07-13-2009 Congrats Wesley ;D Re: Updates to Las Venturas Playground 2.90 - ZheMafo - 07-13-2009 Congrats Wesley! Nice to see new updates! ![]() Re: Updates to Las Venturas Playground 2.90 - EvilGate - 07-13-2009 Nicely done and congratulations Wesley!
Re: Updates to Las Venturas Playground 2.90 - Phyc0 - 07-13-2009 Finally a more thorough update, and a more active development team! Good work on the additions/bug fixes. Congratulations to Wesley, too.
Re: Updates to Las Venturas Playground 2.90 - Jhon - 07-13-2009 It's really nice to see the progress guys! And although Wesley had been congratulated in the previous version, congrats again :7 (07-12-2009, 11:25 PM)Jay link Wrote: * Re enabled the goddamn random vehicle spawner because Jay forced me to and I suk (Fireburn)
Re: Updates to Las Venturas Playground 2.90 - Mark - 07-13-2009 Nice updates, especially the random vehicle spawns! Can't wait for the next update and congrats to Wesley
Re: Updates to Las Venturas Playground 2.90 - Maka - 07-13-2009 Sounds great, and congratulations Wesley.
Re: Updates to Las Venturas Playground 2.90 - captaint - 07-13-2009 yeah, great to have you back jay! maybe ill race you someday in race 22! |