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[CSI]Guns at k.a.c.c - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Complaints & Reports (https://forum.sa-mp.nl/forum-20.html) +---- Forum: Dealt With Complaints (https://forum.sa-mp.nl/forum-21.html) +---- Thread: [CSI]Guns at k.a.c.c (/thread-1668.html) |
[CSI]Guns at k.a.c.c - Ben - 06-24-2007 I dont know if this could be possible, buts its just an idea that could bring some fun and excitement to k.a.c.c so bear with me. My idea is, if it was possible, make gates that open and close when you go near them, like the airport, normal players are also allowed to enter BUTheres the good part. Put in a few of the guns from Area 69 around the roofs which shoot the normal players and not the admin players. Like i said, it wouldnt hav much of a point, but it would just be a laugh to mess around with. The admin vehicles could remain there as they wouldnt be affected by the explosions of the guns and even if they were, would just respawn 2 seconds later. I know this is kinda stupid but i just wanted to hear everyones comments on it. Ben Re: [CSI]Guns at k.a.c.c - tomozj - 06-24-2007 Pretty pointless imo... Re: [CSI]Guns at k.a.c.c - Ben - 06-24-2007 Yeah i know it is, but it would be fun i think, but idk i just wanted to know what others thought Re: [CSI]Guns at k.a.c.c - Chillosophy - 06-24-2007 Gates can only open if they're not part of an object. It's not possible to alter existing objects in any way. And SAM-sites (I suppose you're talking about the missilie defense system) aren't 'plug&play' (unfortunately), they need to be scripted. So your idea needs to change in a lot of ways if we want to implement something similar. Re: [CSI]Guns at k.a.c.c - Ben - 06-24-2007 Ah, well, never mind then, but yes i was thinking of those gun things Anyway, it seems it would take to much effort for something not very special Im sorry i brought it upĀ
Re: [CSI]Guns at k.a.c.c - tomozj - 06-25-2007 No need to be sorry - ideas are welcome!
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