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[BUG] Loginroom - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [BUG] Loginroom (/thread-12005.html) |
[BUG] Loginroom - Turkey - 09-02-2008 I got a deagle in the login room. I didn't type anything at all.
Re: [BUG] Loginroom - Mike - 09-02-2008 I think that may be part of the newly allowed guns in interiors. Maybe an exception or workaround can be created? Re: [BUG] Loginroom - Turkey - 09-02-2008 (09-02-2008, 03:08 PM)Mike link Wrote: I think that may be part of the newly allowed guns in interiors. Maybe an exception or workaround can be created? Yep, that is right as I couldn't do any damage..forgot about that. Re: [BUG] Loginroom - Jay - 09-02-2008 Every interior allows the use of weapons in 2.90, however, when you shoot somebody, you will not have an effect on there health. The only thing you will do is waste bulletsĀ
Re: [BUG] Loginroom - Rien - 09-02-2008 Oh boy, I can already see the health hax reports
Re: [BUG] Loginroom - Jay - 09-02-2008 Speaking of which, I wanted to make an anticheat for 2.90. Would be useful, a complete rewritten system improving accuracy and supporting weapons, connecting bots, etc. It's something lvp needs, but if such a system is decided upon, it probably won't be started for a while, and will need some excessive testing. Re: [BUG] Loginroom - TEF - 09-02-2008 Why not just cast away the Crew here and now? Re: [BUG] Loginroom - HaZe - 09-02-2008 (09-02-2008, 07:41 PM)TEF link Wrote: Why not just cast away the Crew here and now?good idea, an anti-cheat will do way better if made correctly (btw i know you were being sarcastic)
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