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[Feature] Area51 Semi-active surface to air missile - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Feature] Area51 Semi-active surface to air missile (/thread-10594.html) |
[Feature] Area51 Semi-active surface to air missile - Jay - 07-23-2008 As I specifically remember this suggestion was planned for 2.x anyway. I remember somebody (possibly Peter) writing up a ticket for it in the old trac. Anyway, basically when a player flies over Area51, a SAM missile gets launched at him/her. Infact to be honest it was only last week that I made this very system (as a filterscript) for my ww3 server, fully tested and it worked fine! The SAM object should not actually be a rocket though, since it is too, "detailed". It should simply be the flashing object that gets launched out of a rocket launcher as normal and destroys on impact. Features I think should include:
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 I'm not sure about the exploding instantly. I'd like to have a chance to run, and I find it more fun when you get hit by a rocket and then you spin out and crash into the ground. Way cooler. And I'd like to note that admins in the admin vehicles shouldn't be affected by this -- or anyone with vallow. However in regular planes.. maybe.
Re: [Feature] Area51 Semi-active surface to air missile - Richard - 07-23-2008 Hmm, good idea, tj. Was about to say that it had a downside, the adminvehicles are in Area 51. But vallowed people/admins not shot » fine. Re: [Feature] Area51 Semi-active surface to air missile - Jay - 07-23-2008 (07-23-2008, 05:40 PM)tomozj link Wrote: And I'd like to note that admins in the admin vehicles shouldn't be affected by this -- or anyone with vallow. Durr
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 Just putting it out there. ![]() But that would also be realistic -- only Area51's own vehicles are safe.
Re: [Feature] Area51 Semi-active surface to air missile - Jay - 07-23-2008 To be honest your probably right now that I think about it about exploding on impact, if you just create the explosion near the wing or something I guess that could work. Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 Well, just randomly explode a little to the left or right, so that your right wing doesn't go every time. Re: [Feature] Area51 Semi-active surface to air missile - Maka - 07-23-2008 All you can answer is: "Sexy Idea". Re: [Feature] Area51 Semi-active surface to air missile - Rien - 07-23-2008 what about the AT-400? if you fly over area 51 in single player there won't be any missiles fired because there might be other people onboard, maybe it's possible to do this ingame too? ![]() EDIT: those missile launchers can be destroyed if you toss a nade near them, is it possible to disable a sam launcher after someone destroys it?
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 (07-23-2008, 06:22 PM)Twilight link Wrote: EDIT: those missile launchers can be destroyed if you toss a nade near them, is it possible to disable a sam launcher after someone destroys it? For 5 minutes, maybe. Lol, that could be an achievement.
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