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[Suggestion] The cost of using commands - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Suggestion] The cost of using commands (/thread-10397.html) |
Re: [Suggestion] The cost of using commands - HaZe - 07-29-2008 already have that, and theres too many admins that just dont give a shit about stuff like that so they dont do anything. Re: [Suggestion] The cost of using commands - Jay - 07-29-2008 (07-29-2008, 02:02 AM)Feodaran link Wrote: And disable any tp/taxi until at least 60 seconds after being shot. Not possible, ish. Well I guess it would be possible to detect when a player looses health within the last 60 seconds, but it could have been lost on anything, like falling. Re: [Suggestion] The cost of using commands - HoogerBooger - 07-29-2008 (07-29-2008, 02:02 AM)Feodaran link Wrote: Why not have a disable /tp command? If you don't want anyone to TP to you, use /notp or something and nobody can tp to you until you type something like /ytp. And disable any tp/taxi until at least 60 seconds after being shot. Amen to the first part. Your best friend, HoogerBooger. Re: [Suggestion] The cost of using commands - tomozj - 07-29-2008 (07-29-2008, 02:09 AM)Jay link Wrote: Not possible, ish. Well I guess it would be possible to detect when a player looses health within the last 60 seconds, but it could have been lost on anything, like falling. We already have such a system in place.. check out line 1645 in lvp.pwn (CheckHealthChange()). And err, I'm all for a /my tp off (personal preferences command). I'd say also to de-activate teleporting by default. Expect that in LVP 2.9. Re: [Suggestion] The cost of using commands - Munch - 07-30-2008 My original server has it (come up with by me again...I came up with the /tp command for us and then later the disable /tp...you just do /tp -[a number] and it disables ALL tp's). It hasn't got the ability to disable a tp for a certain person, though. But I'm sure it's scriptable. Re: [Suggestion] The cost of using commands - Maddolis - 07-30-2008 (07-29-2008, 02:03 AM)HaZe link Wrote: already have that, and theres too many admins that just dont give a shit about stuff like that so they dont do anything. Because most of them come from a roleplaying background. Because they dont recruit fighters. Because they flame. Re: [Suggestion] The cost of using commands - HoogerBooger - 07-30-2008 So what most of you are trying to say here during those 6 pages is that we should keep teleporting and taxing and it's actually not an issue? Bastards, I hope you break your fingers in a piano lesson. Your best friend, HoogerBooger. Re: [Suggestion] The cost of using commands - Maddolis - 07-30-2008 I got /taxi'd and /dived from three times out of two fights today. Also got flamed afterwards, without personally saying a word. Thats how it iz in da wild wild west. Re: [Suggestion] The cost of using commands - Ben - 07-30-2008 (07-30-2008, 07:46 AM)Maddolis link Wrote: Because most of them come from a roleplaying background.LVP was my first server. I was in a gang when recruited as a mod I don´t flame. Re: [Suggestion] The cost of using commands - MoToRoLa - 07-30-2008 (07-30-2008, 08:31 AM)Maddolis link Wrote: I got /taxi'd and /dived from three times out of two fights today. (07-29-2008, 02:03 AM)HaZe link Wrote: already have that, and theres too many admins that just dont give a shit about stuff like that so they dont do anything.Thats tru, u can report taxi abusers lots of times, u can spam admin chat of reports in caps and they dont even fuckin pm back. they dont care cuz they dont fight. |