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SA-MP 0.2.2 Discussion! - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Miscellaneous (https://forum.sa-mp.nl/forum-4.html) +--- Forum: General Talk (https://forum.sa-mp.nl/forum-24.html) +--- Thread: SA-MP 0.2.2 Discussion! (/thread-294.html) |
Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-06-2007 But, There is a limit of objects, 100 and fifty somthing I think, So it will be Hard to Make the island as good as it seems.. because I am sure objects will be required for other features aswell... Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Chillosophy - 07-07-2007 (07-06-2007, 10:55 PM)Grove link Wrote:But, There is a limit of objects, 100 and fifty somthing I think, So it will be Hard to Make the island as good as it seems.. because I am sure objects will be required for other features aswell... There will be an objecthandler in 3.0 which will allow us to use way more than 150 objects. Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-09-2007 w00t How lol????? omg Nice! Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Ronald_McDonald - 07-09-2007 * Ronald_McDonald creeps in... Interesting point. I suspect that the limit of 150 objects still applies as creating any more than this apparently causes instability. However, by using a clever handler you can make it appear as though the limit is actually higher by creating and deleting objects on-the-fly (dynamically) in certain situations e.g. some objects may be created during a minigame or when players are within a given distance to them and then destroyed afterward, therefore freeing up object slots. In the worst case scenario the total objects in the game mode at a given instant would probably reach 150 or just below it. I could be wrong, Peter may have other tricks up his sleeve, but this is how the current property system works due to the limit of one checkpoint per player at a time. Ronald Oh and I don't script/play anymore, but I did write a property handler thingy a few months back. Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Peter - 07-09-2007 (07-09-2007, 03:32 PM)Ronald_McDonald link Wrote:* Ronald_McDonald creeps in... Oi ![]() LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San Andreas
Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Ronald_McDonald - 07-09-2007 Quote:LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San AndreasWell there you have it, Peter has spoken! And that's an awful lot of objects...which pretty much ruins my theory (for objects anyway) ![]() * Ronald_McDonald goes back to the drawing board Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - fat0 - 07-09-2007 ROFL 800000 objects btw hi ronald ![]() Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - s0mb0dy - 07-09-2007 off topic: ron its great too hear from you! ![]() (07-09-2007, 04:11 PM)Ronald_McDonald link Wrote:Well there you have it, Peter has spoken! Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-13-2007 (07-09-2007, 03:57 PM)Peter link Wrote:Oi Omfg Oh My ******* god 800,000 Objects ![]() One question: HOW? Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Rippance - 07-13-2007 800.000 objects, 20x San Andreas. Sounds like Peter built his own city
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