Las Venturas Playground
SA-MP 0.2.2 Discussion! - Printable Version

+- Las Venturas Playground (https://forum.sa-mp.nl)
+-- Forum: Miscellaneous (https://forum.sa-mp.nl/forum-4.html)
+--- Forum: General Talk (https://forum.sa-mp.nl/forum-24.html)
+--- Thread: SA-MP 0.2.2 Discussion! (/thread-294.html)



Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-06-2007

But, There is a limit of objects, 100 and fifty somthing I think, So it will be Hard to Make the island as good as it seems.. because I am sure objects will be required for other features aswell...


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Chillosophy - 07-07-2007

(07-06-2007, 10:55 PM)Grove link Wrote:But, There is a limit of objects, 100 and fifty somthing I think, So it will be Hard to Make the island as good as it seems.. because I am sure objects will be required for other features aswell...

There will be an objecthandler in 3.0 which will allow us to use way more than 150 objects.


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-09-2007

w00t How lol????? omg Nice!


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Ronald_McDonald - 07-09-2007

* Ronald_McDonald creeps in...
Interesting point. I suspect that the limit of 150 objects still applies as creating any more than this apparently causes instability. However, by using a clever handler you can make it appear as though the limit is actually higher by creating and deleting objects on-the-fly (dynamically) in certain situations e.g. some objects may be created during a minigame or when players are within a given distance to them and then destroyed afterward, therefore freeing up object slots. In the worst case scenario the total objects in the game mode at a given instant would probably reach 150 or just below it. I could be wrong, Peter may have other tricks up his sleeve, but this is how the current property system works due to the limit of one checkpoint per player at a time.

Ronald

Oh and I don't script/play anymore, but I did write a property handler thingy a few months back.


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Peter - 07-09-2007

(07-09-2007, 03:32 PM)Ronald_McDonald link Wrote:* Ronald_McDonald creeps in...
Interesting point. I suspect that the limit of 150 objects still applies as creating any more than this apparently causes instability. However, by using a clever handler you can make it appear as though the limit is actually higher by creating and deleting objects on-the-fly (dynamically) in certain situations e.g. some objects may be created during a minigame or when players are within a given distance to them and then destroyed afterward, therefore freeing up object slots. In the worst case scenario the total objects in the game mode at a given instant would probably reach 150 or just below it. I could be wrong, Peter may have other tricks up his sleeve, but this is how the current property system works due to the limit of one checkpoint per player at a time.

Ronald

Oh and I don't script/play anymore, but I did write a property handler thingy a few months back.

Oi :)

LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San Andreas ;)


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Ronald_McDonald - 07-09-2007

Quote:LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San Andreas ;)
Well there you have it, Peter has spoken!
And that's an awful lot of objects...which pretty much ruins my theory (for objects anyway) :>

* Ronald_McDonald goes back to the drawing board


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - fat0 - 07-09-2007

ROFL 800000 objects  :D :D :D
btw hi ronald  :w



Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - s0mb0dy - 07-09-2007

off topic: ron its great too hear from you!  :9~

(07-09-2007, 04:11 PM)Ronald_McDonald link Wrote:Well there you have it, Peter has spoken!
And that's an awful lot of objects...which pretty much ruins my theory (for objects anyway) :>

* Ronald_McDonald goes back to the drawing board




Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Jay - 07-13-2007

(07-09-2007, 03:57 PM)Peter link Wrote:Oi :)

LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San Andreas ;)

Omfg

Oh My ******* god

800,000 Objects :/

One question:

HOW?


Re: SA-MP 0.2/LVP 3.0 Discussion/Rumoring! - Rippance - 07-13-2007

800.000 objects, 20x San Andreas. Sounds like Peter built his own city  8)7