Las Venturas Playground
server.cfg | Lag Compensation mode - Printable Version

+- Las Venturas Playground (https://forum.sa-mp.nl)
+-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html)
+--- Forum: Development (https://forum.sa-mp.nl/forum-16.html)
+--- Thread: server.cfg | Lag Compensation mode (/thread-34288.html)

Pages: 1 2 3 4 5


RE: server.cfg | Lag Compensation mode - Sleep - 01-15-2018

We would really like seeing this around LVP, @cake.


RE: server.cfg | Lag Compensation mode - PacoBeanZ - 01-28-2018

(01-13-2018, 12:36 PM)Batata45 Wrote: Yes, uL and many lagshot based game mode use lagcomp 2, and compesate the lag afterwards. There's a plus to this kind of plugins, you can easily switch between lagshot and skinhit just by typing a command, which can be useful for some events or whatever we find a use for

You mean server side scripts like these:
http://forum.sa-mp.com/showthread.php?t=195439

http://forum.sa-mp.com/showthread.php?t=563387

Handling skin hit via server side is much better than having sa-mp take care of it client side. But I'm interested to see how lag compensation without player rotation sync turns out. It's not like player rotation sync works remotely well anyways


RE: server.cfg | Lag Compensation mode - Starboy - 01-31-2018

This is not a CW server but a deathmatch server. Too much accuracy and every hit count will not be liked by most of players.
But yes server sided skinhit damage handling will be bad for health hackers uzi bug abusers also headshot abusers.


RE: server.cfg | Lag Compensation mode - Beaner - 04-14-2018

We've accepted your suggestion. George made the necessary changes a couple of weeks ago.


RE: server.cfg | Lag Compensation mode - Beaner - 04-23-2020

Update:

We had ~35 players today, and since some people in the DM crowd were complaining about the sync, the lag compensation mode has been set to 2 again.
The weapon_rate and onfoot_rate have also been reduced by 10 ms each โ€” something that players seemed to enjoy back in 2018.

These changes will take effect only after the next server restart.


RE: server.cfg | Lag Compensation mode - S0n1c - 04-24-2020

(04-23-2020, 12:21 AM)Beaner Wrote: Update:

We had ~35 players today, and since some people in the DM crowd were complaining about the sync, the lag compensation mode has been set to 2 again.
The weapon_rate and onfoot_rate have also been reduced by 10 ms each โ€” something that players seemed to enjoy back in 2018.

These changes will take effect only after the next server restart.
Love it,ย nice!


RE: server.cfg | Lag Compensation mode - Beaner - 05-02-2020

To those who were complaining about the sync earlier today: we reverted to the old settings by accident. It's fixed now, and the changes will be live after the next server restart.

Apologies for the inconvenience.


RE: server.cfg | Lag Compensation mode - S0n1c - 05-02-2020

(05-02-2020, 12:59 AM)Beaner Wrote: To those who were complaining about the sync earlier today: we reverted to the old settings by accident. It's fixed now, and the changes will be live after the next server restart.

Apologies for the inconvenience.
@TheMightyQ we were not wrong ๐Ÿ˜‚๐Ÿ˜‚ย 
It's good that it will be fixed again.