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Bugs in 2.94.8 - Printable Version

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Re: Bugs in 2.94.8 - Matthias - 01-12-2012

(01-12-2012, 07:00 PM)striker link Wrote: It's still the same, Matthias. "ADVANDED"

What Beaner said etc :p.


Re: Bugs in 2.94.8 - Beaner - 01-13-2012

Here's an updated list of bugs:

- The /world gravity command has never worked. Can this be enabled?
- /race35 gives each player 600,000+ drift points just after the race starts. [Update] - I couldn't reproduce this bug but there's something wrong with /race 35 and 21 anyways.
- Upgrading to a Professional account (1 pluspoint) sets the bank limit to $750 million by default. There's nothing wrong with Platinum accounts & there are no issues with unregistered players being able to upgrade their bank accounts.
- Vehicles get damaged in all areas.
- The save handler doesn't restore the Parachute (spawn weapon) unless the player respawns again. This has been an old issue.
- Haystack's bugged. It ends after a certain period of time even if no one has reached the top. After it ends, a message about players not signing up is displayed twice : http://i41.tinypic.com/20auvb7.png
- The team damage/friendly fire bug in the Casino Robbery minigame still exists.
- All players with IDs from 34 onwards have red names. I noticed this when there were 3 players with IDs 34+ but I could confirm it when the server was flooded with some sort of bots. http://i43.tinypic.com/24b3thx.png
- The exports always require 0 Sandkings. This needs a replacement.
- Weapons are temporarily lost after visiting various /jump zones. The only way to get them back is to respawn.
- Most of the jump zones can't be teleported to. The message displayed is "This jump zone is full. Please try again later". That obviously isn't the case, since only 7 players were online and most of them were in the main world.
[Fixed] - The weather always appears to be foggy after joining the server. Switching worlds is the only way to resolve it.
- The time always changes to evening/night after skin selection. Switching worlds is the only way to resolve it.
- Sometimes, weapons and money can't be picked up.
- Commands like /pm, /nos, /dive, /bank, /locate, etc. can be used in minigames.


Re: Bugs in 2.94.8 - Matthias - 01-13-2012

Thanks for making that list! :). I'll try to fix some of those bugs this weekend.

Oh by the way, I added a "fixed" tag to one of the elements in your posts, if you're wondering why I edited your post :p.


Re: Bugs in 2.94.8 - Jay - 01-13-2012

(01-13-2012, 02:28 PM)Beaner link Wrote: - The /world gravity command has never worked. Can this be enabled?

This cannot be fixed. Perhaps the command should be removed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - /race35 gives each player 600,000+ drift points just after the race starts. [Update] - I couldn't reproduce this bug but there's something wrong with /race 35 and 21 anyways.

Should be fixed. Not sure what the other problems are with race35 and 21? Couldn't find any problems when running on the test server.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Upgrading to a Professional account (1 pluspoint) sets the bank limit to $750 million by default. There's nothing wrong with Platinum accounts & there are no issues with unregistered players being able to upgrade their bank accounts.

So, what's the bug :?

(01-13-2012, 02:28 PM)Beaner link Wrote: - Vehicles get damaged in all areas.

Known and fixed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The save handler doesn't restore the Parachute (spawn weapon) unless the player respawns again. This has been an old issue.

Ok, thanks.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Haystacks bugged. It ends after a certain period of time even if no one has reached the top. After it ends, a message about players not signing up is displayed twice : http://i41.tinypic.com/20auvb7.png

Cheers

(01-13-2012, 02:28 PM)Beaner link Wrote: - The team damage/friendly fire bug in the Casino Robbery minigame still exists.

Nothing has been changed in this regard. I beleive something was tweaked with anti team kill in 0.3d so it could be a SA:MP bug.

(01-13-2012, 02:28 PM)Beaner link Wrote: - All players with IDs from 34 onwards have red names. I noticed this when there were 3 players with IDs 34+ but I could confirm it when the server was flooded with some sort of bots. http://i43.tinypic.com/24b3thx.png

Fixed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The exports always require 0 Sandkings. This needs a replacement.

The export handler is a complete mess tbh. I doubt we'll be changing anything in this regard at the moment since we just want 2.94 stable. I don't really want to go peaking and poking with features that have no known issues associated with them, or in this case, only something minor and rare.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Weapons are temporarily lost after visiting various /jump zones. The only way to get them back is to respawn.

I still can't reproduce this.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Most of the jump zones can't be teleported to. The message displayed is "This jump zone is full. Please try again later". That obviously isn't the case, since only 7 players were online and most of them were in the main world.

This sounds like a result of a buffer overflow. We've fixed two of them for the next version. A gmx should solve this issue.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The time always changes to evening/night after skin selection. Switching worlds is the only way to resolve it.
Ok, thanks.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Sometimes, weapons and money can't be picked up.

This, again, sounds like the result of a buffer overflow. A gmx should fix it.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Commands like /pm, /nos, /dive, /bank, /locate, etc. can be used in minigames.

Fixed.


Re: Bugs in 2.94.8 - Jay - 01-13-2012

So far we've fixed about 20 bugs for .9 with a few more to come with the house system and anything else brought to our attention :)
We are hoping to make it live one day over the weekend. It also introduces a number of improvements with the /stunt dialog and teles.


Re: Bugs in 2.94.8 - Beaner - 01-14-2012

(01-13-2012, 10:22 PM)Jay link Wrote: [quote author=Beaner link=topic=30010.msg413411#msg413411 date=1326461314]
- Weapons are temporarily lost after visiting various /jump zones. The only way to get them back is to respawn.
I still can't reproduce this.
[/quote]

Weapons are not lost if a player visits around 2 to 3 jump zones and returns to the main world. If various jump zones are visited, they're temporarily lost.

(01-13-2012, 10:22 PM)Jay link Wrote: [quote author=Beaner link=topic=30010.msg413411#msg413411 date=1326461314]
- Upgrading to a Professional account (1 pluspoint) sets the bank limit to $750 million by default. There's nothing wrong with Platinum accounts & there are no issues with unregistered players being able to upgrade their bank accounts.
So, what's the bug :?
[/quote]

Upgrading to a Professional account after earning 1 plus point should only enable players to use ATMs, not change the bank limit. The bank limit is supposed to be only 20 million and it's supposed to gradually increase by 20 million for each plus point earned after that. Which means that a player with 200 hours (20 plus points) is supposed to have a bank limit of 400 million. The rest can be upgraded by upgrading to a platinum account and extending the bank limit. Right now, players directly get a 750 million bank limit on upgrading to a Professional account.