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[S] Adrenaline Pill - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [S] Adrenaline Pill (/thread-19624.html) |
Re: [S] Adrenaline Pill - Peru - 03-26-2010 (03-26-2010, 09:55 AM)Future link Wrote: Did GTA San Andreas have adrenaline pills???? Two players with the adrenaline effect will result in Matrix-Like duels. Re: [S] Adrenaline Pill - iLz.12 - 03-26-2010 i love the idea :7 Re: [S] Adrenaline Pill - Munch - 03-26-2010 (03-26-2010, 09:55 AM)Future link Wrote: Did GTA San Andreas have adrenaline pills???? They were on ViceCity, yes, and what made them fun was punching people and watching them go flying in slowmotion. Now imagine two people, both in slow motion...it'd be one of them little things to pass the time (even though time would be slowed down!). They may not have been in San Andreas but am sure they can be scripted with the right experience. Re: [S] Adrenaline Pill - Jay - 03-26-2010 (03-26-2010, 09:55 AM)Future link Wrote: Did GTA San Andreas have adrenaline pills???? Try reading the rest of the replies to this topic before replying. Since 0.3 was released it is possible to add the adrenaline pill in different virtual worlds. Although for some reason the pill has a weird problem in 0.3: Instead of it slowing the game down it actually speeds it up (as clarified by Jerome earlier). Anyway, I've got an idea, which you'll see on Wednesday's update
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