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Pawn & json Complie - Printable Version

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RE: Pawn Complie - Joeri - 08-01-2016

(08-01-2016, 06:19 PM)Yassine Wrote: questions ?

(08-01-2016, 04:43 PM)Russell Wrote: Taking a step back, could you detail why you believe it's better to introduce this as a new feature rather than using the existing infrastructure?

In the past, we had a series of maps that were visible for all players all the time, similar to xSF. This was popular with some players, but very unpopular with others, so we decided to take them out in favor of more scoped maps. In this case, the location of this map is far outside of the normal San Andreas map, making it very unlikely that players would randomly find it.

Furthermore, the cost of introducing a second race-like system in our code is significant, it makes it very hard to reason about which command to use when— especially when the existing infrastructure has been optimised to allow for this. We work very hard to make sure that our features are integrated well with each other.

Because of this, it really should be a regular race, and I'd be willing to accept it as one.



RE: Pawn Complie - Yassine - 08-01-2016

(08-01-2016, 06:43 PM)Joeri Wrote:
(08-01-2016, 06:19 PM)Yassine Wrote: questions ?

(08-01-2016, 04:43 PM)Russell Wrote: Taking a step back, could you detail why you believe it's better to introduce this as a new feature rather than using the existing infrastructure?

Because That is a Event 

Event != Serv Race 

I want  Create a Event :D


RE: Pawn Complie - Russell - 08-02-2016

Sorry, if you're going to introduce new commands and a whole lot of duplicated functionality then I'm going to have to ask you for a better justification. We can't accept the event as-is, but I am willing to accept it as a race.


RE: Pawn Complie - Shark - 08-02-2016

he compared it to the current event that QUIPT created. i don't think he can tell the difference between an organized event by a person and an event created by code.


RE: Pawn Complie - Yassine - 08-02-2016

(08-02-2016, 12:43 PM)Russell Wrote: Sorry, if you're going to introduce new commands and a whole lot of duplicated functionality then I'm going to have to ask you for a better justification. We can't accept the event as-is, but I am willing to accept it as a race.

I just want create a event (Race ) :D


RE: Pawn Complie - Xanland - 08-02-2016

We understand, now having heard that multiple times: why don't you use our infrastructure for it?

Just create a json-file, which you can find in our repo for other races too - and we are done...!


RE: Pawn Complie - Shark - 08-02-2016

Xanland he doesn't want to create an event in the gamemode, he wants to create an event so people can race. Just like QUIPT made the League thing. He can't tell the difference between both things.


RE: Pawn Complie - Yassine - 08-02-2016

(08-02-2016, 04:14 PM)Xanland Wrote: why don't you use our infrastructure for it?

wut ? o-O

(08-02-2016, 04:14 PM)Xanland Wrote: Just create a json-file, which you can find in our repo for other races too - and we are done...!

Nice Idea but i'm nub on it


RE: Pawn Complie - Russell - 08-02-2016

Look at the files in this directory:

https://github.com/LVPlayground/playground/tree/master/data/races

Create one just like that for your race. Give it ID 11.

Then add it to the following list:

https://github.com/LVPlayground/playground/blob/master/javascript/features/races/races.js#L23

And you can play your race by typing /race 11.


RE: Pawn Complie - Yassine - 08-02-2016

(08-02-2016, 05:33 PM)Russell Wrote: Look at the files in this directory:

https://github.com/LVPlayground/playground/tree/master/data/races

Create one just like that for your race. Give it ID 11.

Then add it to the following list:

https://github.com/LVPlayground/playground/blob/master/javascript/features/races/races.js#L23

And you can play your race by typing /race 11.

Nice Thanks 

Please i can pm you at IRC ?