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Creating deflation - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Creating deflation (/thread-32934.html) Pages:
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RE: Creating inflation - Russell - 05-29-2016 I was talking to Joe just now, and we figured that one complementary solution would be an automatic increase or decrease of your bank account money based on your activity. Imagine: ![]()
* This will likely become a million once we reconsider pricing in our economy. RE: Creating inflation - DoctorG - 05-29-2016 This sounds great! RE: Creating inflation - cake - 05-29-2016 This is a great way to put more value on money! RE: Creating deflation - Ricky92 - 05-29-2016 I like this. Good Job! RE: Creating deflation - Wispa - 05-29-2016 yup free money whooooo RE: Creating deflation - Mourad - 05-29-2016 We should think about reducing props values and earnings, make it harder to make money! If props earnings gonna get reduced, removing between 50%-75% of money in bank accounts would be a great idea, and weapons prices are bit too high maybe we should reduce them too. RE: Creating deflation - Holsje - 05-29-2016 I agree but also disagree. Simply making everything 10times chaper and 10times less rewards wont really fix the economy right? You can only earn 10 times as much money. Th income of having a few properties is far greater than winning a minigame or a reaction test. Properties should be way more limited I agree. But some things, like minigame rewards ad expoting vehicles shouldnt. The only real way to make money is to buy properties right now. Also the only 2 ways to spend money is carbombs and weapons. Would be awesome to have the housing system Jay had some time ago where you can spend money on a house, furniture etc. (He said it should mostly be working, I guess its not but would be awesome if somebody could look at reviving it.) Also on the admin props: Would be cool if they slowly get less profitable the longer they stay at the same location. (With a fixed minimum) Tl;dr:Great idea, but I would suggest to directly check if all methods of making money are some what equal. About the negative interest: One who would have been inactive for half a year would have lost almost all his money. I can imagine he wont like it and might be a reason to not stick as he cant afford weapons anymore. It is good to award the active, but dont punish the inactive too much for they might not come back. RE: Creating deflation - Diablo - 05-30-2016 (05-29-2016, 11:33 PM)Holsje Wrote: About the negative interest: This I agree.There's a lot of players who come back to LVP after a long time and they won't like losing all the money they made before. At the same time,this will create a tendency among players who don't play much to join server often to avoid losing money. RE: Creating deflation - Joe - 05-30-2016 (05-29-2016, 11:33 PM)Holsje Wrote: About the negative interest: The way that we discussed it would ensure that enough money is left for a player to get back on their feet and earn money again. $10 or $1M sounds small today, but it will be more reasonable with a revamped economy. The goal is certainly not to drive returning players away, but in fact, it might give them a reason to stay as they can earn money to rebuild their bank account! RE: Creating deflation - Holsje - 05-30-2016 (05-30-2016, 12:26 AM)Joe Wrote:(05-29-2016, 11:33 PM)Holsje Wrote: About the negative interest: I don't think people are going to log in just keep there money at the moment of going away. They don't think about there money when they just had enough for a while. But some of them will be sad to see they only got 1 or 10mill left of there money upon return. |