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barrels - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: barrels (/thread-27667.html) Pages:
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Re: barrels - Jay - 07-14-2011 hmm yeah I suppose it would be since the gunshot would be synced on the players screen Re: barrels - ZheMafo - 07-14-2011 It's a negative & a positive thing with this; N; People are gonna abuse the barrels just as refilling, and I'm pretty sure that's gonna be more popular than refilling, which is definitely more lame. (And I hope you get my point by saying so.) P; You change the lame method by refilling which gives the opponent a chance to kill him afterward if he run for health when he's about to die. ^ Thus this can be abused in many more ways, so, I guess it's better to remove them and either do something about the ship-lame, because that's what they do after they have refilled > run to ship. Sug; Maybe it could be an idea to make a ''timeframe''?, if the people are at ship and go off > fire the weapon and kill a guy that some others is fighting, then run back to ship they can't because they have just fired a weapon and gotta wait for 10 seconds? Could be a solution.. Re: barrels - [Dx]SuicidalSpree - 07-19-2011 lol i make quite alotta refreances to that but mainly about interior abuse but i suppose that this is an acception i like the idea disable health pickups for players who "have recently been in a gun fight" |