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SA:MP Framerates not GPU reliant - Printable Version

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+--- Thread: SA:MP Framerates not GPU reliant (/thread-26911.html)

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Re: SA:MP Framerates not GPU reliant - xBlueXFoxx - 03-23-2011

(03-23-2011, 05:04 PM)HoogerBooger link Wrote: I would like to duel Kye, can anyone hook us up? Drive-by a shit out of him etc.

He'll RP you to death.


Re: SA:MP Framerates not GPU reliant - MidNight - 03-25-2011

try this rig on CS:S and post the results


Re: SA:MP Framerates not GPU reliant - MaZ - 03-25-2011

lmfao due to the letters being to bold, u lose alot of framerates, so they asked to change the interface to the 0.2x one


Re: SA:MP Framerates not GPU reliant - Peter - 03-26-2011

Quote:Grim link=topic=28165.msg379661#msg379661 date=1300889499]
I know what F7 is lol. I just dont get how those texts can cause such a drop in fps.

The text's outline causes it to be rendered five times per line of text, rather than just once. When multiple colors are used on a single line, this number increases even further. Disabling the outlines results in 80% less text-rendering, no wonder that it's faster. Regardless, the used method to render text is slow by itself as it doesn't allow for caching of the font's glyphs and kerning/ligatures.


Re: SA:MP Framerates not GPU reliant - iou - 03-26-2011

Funny how I told everyone about this, no credit :N


Re: SA:MP Framerates not GPU reliant - [SAE]Grim - 03-26-2011

(03-26-2011, 11:06 AM)firm link Wrote: Funny how I told everyone about this, no credit :N
[Image: cry.png]




Thanks Peter. I'll be using the half transparent text from now on


Re: SA:MP Framerates not GPU reliant - Nater - 03-26-2011

Wow thats neat might do the same and on another note OMG PETER IS STILL ALIVE!!! hey buddy  O+


Re: SA:MP Framerates not GPU reliant - HoogerBooger - 03-26-2011

(03-26-2011, 10:43 AM)Peter link Wrote: The text's outline causes it to be rendered five times per line of text, rather than just once. When multiple colors are used on a single line, this number increases even further. Disabling the outlines results in 80% less text-rendering, no wonder that it's faster. Regardless, the used method to render text is slow by itself as it doesn't allow for caching of the font's glyphs and kerning/ligatures.

Ey yo whatup Peter, how's life treating you?

It's me - HoogerBooger.


Re: SA:MP Framerates not GPU reliant - Nater - 03-27-2011

I tried it and i had no difference my FPS was same with transparent txt  :P


Re: SA:MP Framerates not GPU reliant - Blackbean - 03-27-2011

(03-27-2011, 03:38 AM)Nater link Wrote: I tried it and i had no difference my FPS was same with transparent txt  :P
same :/