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[Feature] BunnyTrack - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Feature] BunnyTrack (/thread-12686.html) |
Re: [Feature] BunnyTrack - Mike - 10-28-2008 I like love the idea, and I think both of your maps should be included in the minigame.
Re: [Feature] BunnyTrack - Jay - 10-28-2008 Another fine piece of work! Congratulations, give yourself a pat on the back
Re: [Feature] BunnyTrack - Xen0n - 10-28-2008 This is too cool!!! Re: [Feature] BunnyTrack - Richard - 10-28-2008 Nicely done Chillo! Re: [Feature] BunnyTrack - Joeri - 10-28-2008 looks sweet! maybe somekind of maze? to make it even harder ![]() -oost
Re: [Feature] BunnyTrack - Chillosophy - 10-28-2008 We talked about the maze idea on IRC for a bit, and that could be a bit hard with the object limit of 130 per world. The alternative you suggested, using checkpoints to teleport to other worlds (with another maze) could really work, but I think Jay will get a serious headache making the BT handler ![]() Quote:[17:05:48] <+Twilight> and about this bunnytrack idea I think there should be one checkpoint at the end, so you always know where to go. But there is a pickup of an arrow we could use to make it more obvious where the player needs to go. I don't know if pickups can be rotated though, but I guess so
Re: [Feature] BunnyTrack - tomozj - 10-28-2008 If you can rotate it in the MTA editor, I think it should be fine. Perhaps we could attach the arrow to the player and try and point it too the exit pos?
Re: [Feature] BunnyTrack - HaZe - 10-29-2008 sooo fuckin cool man, nice work Re: [Feature] BunnyTrack - Chillosophy - 10-29-2008 (10-28-2008, 11:37 PM)tomozj link Wrote: If you can rotate it in the MTA editor, I think it should be fine. I don't think that would work, it's not really a straight path to the exit ![]() Pickups can't be rotated (edit: in sa-mp that is), but if we use it as an object it should work. I guess. I'll give it a try this weekend. Re: [Feature] BunnyTrack - Jay - 10-30-2008 Not really needed imo, I mean, anybody can figure out the route by following the course, especially if there is going to be a checkpoint at the end. |