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[Feature] Area51 Semi-active surface to air missile - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: [Feature] Area51 Semi-active surface to air missile (/thread-10594.html) |
Re: [Feature] Area51 Semi-active surface to air missile - Felle - 07-23-2008 (07-23-2008, 06:02 PM)Makaveli link Wrote: All you can answer is: "Sexy Idea". Agreed, sounds really nice. Having a chance to evade death after the explosion of somehow managing to jump out in a parachute or whatever is also cool, and might actually make it a popular thing to do
Re: [Feature] Area51 Semi-active surface to air missile - Ben - 07-23-2008 Turning area 51 into something important such as an admin area could also improve this idea. would mean people might find it interesting to see what´s there. Re: [Feature] Area51 Semi-active surface to air missile - Jay - 07-23-2008 Where not turning it into an admin area, just adding some sams
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 What about entering on-foot? Would be annoying getting blown to smithereens by them, however at the same time we don't want people to get close to the SAM-launchers, so it's hard to blow them up. Re: [Feature] Area51 Semi-active surface to air missile - Richard - 07-23-2008 In SP, if you walk, you don't get shot, only in the air.. And, there's a property at one of the SAM's
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-23-2008 The achievement of destroying them all would be really cool.. perfect. Re: [Feature] Area51 Semi-active surface to air missile - Jay - 07-24-2008 But how can we detect when you have destroyed a SAM? Re: [Feature] Area51 Semi-active surface to air missile - Joeri - 07-24-2008 (07-23-2008, 11:26 PM)estroe link Wrote: In SP, if you walk, you don't get shot, only in the air.. And, there's a property at one of the SAM'sIf you enter it with a jetpack you do get shot in the face ![]() I like the idea, a red turfthingy could highlight the sight, and flash if somebody enters -oost
Re: [Feature] Area51 Semi-active surface to air missile - tomozj - 07-24-2008 (07-24-2008, 11:16 AM)Jay link Wrote: But how can we detect when you have destroyed a SAM? Well maybe destroying it could be scripted -- planting some kind of C4 you have to get from a specific place?
Re: [Feature] Area51 Semi-active surface to air missile - Jay - 07-24-2008 Ah I see, nice
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