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New "rule" for gangs - Discussion
#31
Perhaps it could be implemented like this:

Admin receives cheater report
Admin types /tp id

Maybe the system can remember the report... I mean, let me try to pseudocode :P
Code:
If(IsAdmin(id) && WasIdJustReported(tp_id){
      for(i = 0; i < 999999999999999999; $i++){
              FortCarsonTheHellOutOfThisPlayer(id);
      }
}

And then Fort Carson is disabled when the admin does /whatever command to go back to his stuff, or when the cheater gets kickbanned/timeouted.

Of course this is a wild guess by me, if i'm wrong, sorry!!
#32
Or:

If Admin is under god mode, take away his guns temporarily. (but in it's coded form)

Then admins can't abuse the feature, and maybe it can only be activated from the pirate ship or admin room?

-tj
#33
But if he is in godmode but without weapons, how can he try to kill the cheater? Except for the dropping him from really high altitude :P
#34
Very good point :P

-tj
#35
Alot of the admins aren't using this rule, and when I tell them about it they don't listen.  :'(

-tj
#36
Thats not good. How can we expect you to follow it if we can't obbey it ourselfs? Rico you got a job to do here  :>
#37
I'll make an example: slein (sorry :P).

Today, outside the ammunation Tmuts was in the hotdog van. There was 50+ players online. We (me and slein) were standing next to it, and he just shot me down dead, when I was innocently standing there. I told him he needed to change colour, from the admin yellow, if he wanted to fight. He kept saying he can kill whoever he wants whenever he wants, refusing to change. I told him about this rule, but he wasn't having none of it :X

Maybe could all admins be sure of this rule, and for it to be in the /rules?

-tj
#38
An idea:

/acommands for admin commands
/mcommands for mod commands
/arules
/mrules

:)
#39
Hm, but this is the only admin rule I am aware of, apart from the obvious "don't piss around with serious stuff" etc.

-tj
#40
(02-19-2007, 12:47 PM)Badeend link Wrote:Nope, no bans for desynced players. Most of the times we can see if a player is desynced. Usually we ask them to reconnect or something if a /fixplayer won't help.

does fixing a player means that he spawns at the ship?, because i was flying a helicopter (like i always do)
when i spawned back to the ship and i lost my helicopter.