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the /top function bias.
#3
Hey Greyfox,

I think there are three things to distill here.

Firstly, in regards to recency of the data, the feature strictly considers the last 168 hours of data. Everything else is discarded.

Secondly, in regards to creating a bias, I think this works both ways: it's really hard to find metrics that are entirely fair. For example, we discard players with less than 500 shots for the accuracy rankings because it'd be super easy to game without that. We display all considered metrics to make this transparent to you. Conversely, it indeed does seem to motivate certain people to play in a certain way. Holsje filed a ticket for this:

https://github.com/LVPlayground/playground/issues/769

Finally, in regards to having more dashboards, yeah, I'm fully with you on that one :) Would love to hear your ideas, I'm personally thinking of things like property income, stunt bonuses and perhaps collectables, which are other categories many players focus on. Perhaps something like "chat activity" would also be cool.

Thanks,
Russell
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Messages In This Thread
the /top function bias. - by Greyfox - 08-03-2020, 02:54 AM
RE: the /top function bias. - by Deer_Hunter - 08-03-2020, 07:56 AM
RE: the /top function bias. - by Russell - 08-03-2020, 02:09 PM